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- // **************************************************************************
- // * Items *
- // **************************************************************************
-
- // Syntax: additem <ITEM NAME> <START AMOUNT> <MAX AMOUNT> <LOCAL> <HUD>
- // set LOCAL to 1 if the number of the item should be reset
- // to the START AMOUNT at the start of each level.
-
- additem "Hit Point" 100 100 1 0
-
- additem "Bullet" 30 500 0 0
- additem "Grenade" 15 60 0 0
- additem "Rocket" 10 100 0 0
- additem "Power Cell" 50 300 0 0
- additem "Shotgun Shell" 20 50 0 0
- additem "Plutonium Charge" 5 20 0 0
- additem "Gas Unit" 35 200 0 0
- additem "Sniper Bullet" 10 25 0 0
-
- // key items
- additem "Blue Swipe Card" 0 1 1 1
- additem "Green Swipe Card" 0 1 1 1
- additem "Red Swipe Card" 0 1 1 1
- additem "Yellow Swipe Card" 0 1 1 1
- additem "Code CD" 0 1 1 1
-
- // weapon items
- additem "Pistol" 1 1 0 0
- additem "Shotgun" 0 1 0 0
- additem "Uzi" 0 1 0 0
- additem "Minigun" 0 1 0 0
- additem "Flamer" 0 1 0 0
- additem "Laser Cannon" 0 1 0 0
- additem "Grenade Launcher" 0 1 0 0
- additem "Rocket Launcher" 0 1 0 0
- additem "GD11 Sniper Rifle" 0 1 0 0
- additem "TSX Fusion Cannon" 0 1 0 0
- additem "TSX Spreader Cannon" 0 1 0 0
-
- // misc items
- additem "God Mode" 0 20 1 0
- additem "Smart Disk" 0 1 1 1
- additem "Remote C4 Detinator" 0 1 1 1
-
- // secret items :o)
- additem "College Dinner" 0 100 1 1
- additem "Sheep Shot" 1000 2000 1 0
- additem "Sheep Shooter" 0 1 0 0
-
- // **************************************************************************
- // * Power Ups *
- // **************************************************************************
-
- // Power ups are not actually items, they award items when they are
- // picked up. Each power up has a name, a sprite, an item to credit
- // and a number of that item to credit.
-
- // Syntax: addpowerup <NAME> <ITEM NAME TO CREDIT> <NUMBER TO CREDIT> <SPRITE FILENAME>
-
- addpowerup "Water Bottle" "Hit Point" 2 "p_bottle.spr"
- addpowerup "Apple" "Hit Point" 3 "p_apple.spr"
- addpowerup "Health Pack" "Hit Point" 12 "p_sheal.spr"
- addpowerup "Health Kit" "Hit Point" 25 "p_bheal.spr"
- addpowerup "Clip" "Bullet" 12 "p_clip.spr"
- addpowerup "Box of Bullets" "Bullet" 50 "p_bulls.spr"
- addpowerup "Grenade" "Grenade" 1 "p_gnade.spr"
- addpowerup "Box of Grenades" "Grenade" 10 "p_gnades.spr"
- addpowerup "Rocket" "Rocket" 1 "p_rocket.spr"
- addpowerup "Box of Rockets" "Rocket" 15 "p_rckets.spr"
- addpowerup "Energy Pack" "Power Cell" 75 "p_cells.spr"
- addpowerup "Shotgun Shell" "Shotgun Shell" 1 "p_shell.spr"
- addpowerup "Shotgun Shells" "Shotgun Shell" 20 "p_shells.spr"
- addpowerup "Plutonium Charges" "Plutonium Charge" 5 "p_pluton.spr"
- addpowerup "Gas Can" "Gas Unit" 30 "p_gas.spr"
- addpowerup "Sniper Bullets" "Sniper Bullet" 8 "p_sblts.spr"
-
- // key power ups
- addpowerup "Blue Swipe Card" "Blue Swipe Card" 1 "p_bluek.spr"
- addpowerup "Green Swipe Card" "Green Swipe Card" 1 "p_greenk.spr"
- addpowerup "Red Swipe Card" "Red Swipe Card" 1 "p_redk.spr"
- addpowerup "Yellow Swipe Card" "Yellow Swipe Card" 1 "p_yellk.spr"
- addpowerup "Code CD" "Code CD" 1 "p_codecd.spr"
-
- // other power ups
- addpowerup "Egg" "Hit Point" 1 "p_egg.spr"
- addpowerup "Can of Soda Pop" "Hit Point" 3 "p_soda.spr"
- addpowerup "Chocolate Bar" "Hit Point" 5 "p_choc.spr"
-
- // weapon power ups
- addpowerup "Pistol" "Pistol" 1 "p_pistol.spr"
- addpowerup "Shotgun" "Shotgun" 1 "p_shotgn.spr"
- addpowerup "Uzi" "Uzi" 1 "p_uzi.spr"
- addpowerup "Minigun" "Minigun" 1 "p_mini.spr"
- addpowerup "Flamer" "Flamer" 1 "p_flamer.spr"
- addpowerup "Laser Cannon" "Laser Cannon" 1 "p_lsrcan.spr"
- addpowerup "Grenade Launcher" "Grenade Launcher" 1 "p_glnch.spr"
- addpowerup "Rocket Launcher" "Rocket Launcher" 1 "p_rlnch.spr"
- addpowerup "GD11 Sniper Rifle" "GD11 Sniper Rifle" 1 "p_sniper.spr"
- addpowerup "TSX Fusion Cannon" "TSX Fusion Cannon" 1 "p_tsxfus.spr"
- addpowerup "TSX Spreader Cannon""TSX Spreader Cannon" 1 "p_spread.spr"
-
- // miscellaneous powerups
- addpowerup "God Mode Shades" "God Mode" 20 "godly.spr"
- addpowerup "Smart Disk" "Smart Disk" 1 "p_smdisk.spr"
- addpowerup "Remote C4 Detinator" "Remote C4 Detinator" 1 "p_c4det.spr"
-
- // funny powerups
- addpowerup "College Dinner" "College Dinner" 1 "p_dinner.spr"
- addpowerup "Sheep Shots" "Sheep Shot" 200 "p_sheeps.spr"
- addpowerup "Sheep Shooter" "Sheep Shooter" 1 "p_sheep.spr"
-
- // end - do not delete this line!
-