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Text File  |  2001-07-10  |  6.1 KB  |  113 lines

  1. // **************************************************************************
  2. // * Items                                                                  *
  3. // **************************************************************************
  4.  
  5. // Syntax: additem <ITEM NAME> <START AMOUNT> <MAX AMOUNT> <LOCAL> <HUD>
  6. // set LOCAL to 1 if the number of the item should be reset
  7. // to the START AMOUNT at the start of each level.  
  8.  
  9. additem "Hit Point"             100     100     1       0
  10.  
  11. additem "Bullet"                30      500     0       0
  12. additem "Grenade"               15      60      0       0
  13. additem "Rocket"                10      100     0       0
  14. additem "Power Cell"            50      300     0       0
  15. additem "Shotgun Shell"         20      50      0       0
  16. additem "Plutonium Charge"      5       20      0       0
  17. additem "Gas Unit"              35      200     0       0
  18. additem "Sniper Bullet"         10      25      0       0
  19.  
  20. // key items
  21. additem "Blue Swipe Card"       0       1       1       1
  22. additem "Green Swipe Card"      0       1       1       1
  23. additem "Red Swipe Card"        0       1       1       1
  24. additem "Yellow Swipe Card"     0       1       1       1
  25. additem "Code CD"               0       1       1       1
  26.  
  27. // weapon items
  28. additem "Pistol"                1       1       0       0
  29. additem "Shotgun"               0       1       0       0
  30. additem "Uzi"                   0       1       0       0
  31. additem "Minigun"               0       1       0       0
  32. additem "Flamer"                0       1       0       0
  33. additem "Laser Cannon"          0       1       0       0
  34. additem "Grenade Launcher"      0       1       0       0
  35. additem "Rocket Launcher"       0       1       0       0
  36. additem "GD11 Sniper Rifle"     0       1       0       0
  37. additem "TSX Fusion Cannon"     0       1       0       0
  38. additem "TSX Spreader Cannon"   0       1       0       0
  39.  
  40. // misc items
  41. additem "God Mode"              0       20      1       0
  42. additem "Smart Disk"            0       1       1       1
  43. additem "Remote C4 Detinator"   0       1       1       1
  44.  
  45. // secret items :o)
  46. additem "College Dinner"        0       100     1       1
  47. additem "Sheep Shot"            1000    2000    1       0
  48. additem "Sheep Shooter"         0       1       0       0
  49.  
  50. // **************************************************************************
  51. // * Power Ups                                                              *
  52. // **************************************************************************
  53.  
  54. // Power ups are not actually items, they award items when they are
  55. // picked up.  Each power up has a name, a sprite, an item to credit
  56. // and a number of that item to credit.
  57.  
  58. // Syntax: addpowerup <NAME> <ITEM NAME TO CREDIT> <NUMBER TO CREDIT> <SPRITE FILENAME>
  59.  
  60. addpowerup "Water Bottle"       "Hit Point"             2       "p_bottle.spr"
  61. addpowerup "Apple"              "Hit Point"             3       "p_apple.spr"
  62. addpowerup "Health Pack"        "Hit Point"             12      "p_sheal.spr"
  63. addpowerup "Health Kit"         "Hit Point"             25      "p_bheal.spr"
  64. addpowerup "Clip"               "Bullet"                12      "p_clip.spr"
  65. addpowerup "Box of Bullets"     "Bullet"                50      "p_bulls.spr"
  66. addpowerup "Grenade"            "Grenade"               1       "p_gnade.spr"
  67. addpowerup "Box of Grenades"    "Grenade"                  10      "p_gnades.spr"
  68. addpowerup "Rocket"             "Rocket"                1       "p_rocket.spr"
  69. addpowerup "Box of Rockets"     "Rocket"                15      "p_rckets.spr"
  70. addpowerup "Energy Pack"        "Power Cell"            75      "p_cells.spr"
  71. addpowerup "Shotgun Shell"      "Shotgun Shell"         1       "p_shell.spr"
  72. addpowerup "Shotgun Shells"     "Shotgun Shell"         20      "p_shells.spr"
  73. addpowerup "Plutonium Charges"  "Plutonium Charge"      5       "p_pluton.spr"
  74. addpowerup "Gas Can"            "Gas Unit"              30      "p_gas.spr"
  75. addpowerup "Sniper Bullets"     "Sniper Bullet"         8       "p_sblts.spr"
  76.  
  77. // key power ups
  78. addpowerup "Blue Swipe Card"    "Blue Swipe Card"       1       "p_bluek.spr"
  79. addpowerup "Green Swipe Card"   "Green Swipe Card"      1       "p_greenk.spr"
  80. addpowerup "Red Swipe Card"     "Red Swipe Card"        1       "p_redk.spr"
  81. addpowerup "Yellow Swipe Card"  "Yellow Swipe Card"     1       "p_yellk.spr"
  82. addpowerup "Code CD"            "Code CD"             1       "p_codecd.spr"
  83.  
  84. // other power ups
  85. addpowerup "Egg"                "Hit Point"             1       "p_egg.spr"
  86. addpowerup "Can of Soda Pop"    "Hit Point"             3       "p_soda.spr"
  87. addpowerup "Chocolate Bar"      "Hit Point"             5       "p_choc.spr"
  88.  
  89. // weapon power ups
  90. addpowerup "Pistol"             "Pistol"                1       "p_pistol.spr"
  91. addpowerup "Shotgun"            "Shotgun"               1       "p_shotgn.spr"
  92. addpowerup "Uzi"                "Uzi"                   1       "p_uzi.spr"
  93. addpowerup "Minigun"            "Minigun"               1       "p_mini.spr"
  94. addpowerup "Flamer"             "Flamer"                1       "p_flamer.spr"
  95. addpowerup "Laser Cannon"       "Laser Cannon"          1       "p_lsrcan.spr"
  96. addpowerup "Grenade Launcher"   "Grenade Launcher"      1       "p_glnch.spr"
  97. addpowerup "Rocket Launcher"    "Rocket Launcher"       1       "p_rlnch.spr"
  98. addpowerup "GD11 Sniper Rifle"  "GD11 Sniper Rifle"     1       "p_sniper.spr"
  99. addpowerup "TSX Fusion Cannon"  "TSX Fusion Cannon"     1       "p_tsxfus.spr"
  100. addpowerup "TSX Spreader Cannon""TSX Spreader Cannon"   1       "p_spread.spr"
  101.  
  102. // miscellaneous powerups
  103. addpowerup "God Mode Shades"            "God Mode"              20      "godly.spr"
  104. addpowerup "Smart Disk"                 "Smart Disk"            1       "p_smdisk.spr"
  105. addpowerup "Remote C4 Detinator"        "Remote C4 Detinator"   1       "p_c4det.spr"
  106.  
  107. // funny powerups
  108. addpowerup "College Dinner"             "College Dinner"        1       "p_dinner.spr"
  109. addpowerup "Sheep Shots"                "Sheep Shot"            200     "p_sheeps.spr"
  110. addpowerup "Sheep Shooter"              "Sheep Shooter"         1       "p_sheep.spr"
  111.  
  112. // end - do not delete this line!
  113.